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PAYDAY 3 – Weapon Damage and AP Values

By Matthew Martinez

Notes for weapon damage and AP values.

Primary

NameDamageAP PercentageHeadshot Multiplier
CAR-430.360.425
Reinfeld 88025(7)05
FIK PC932.50.252
Northwest B-9280.255
SA A144500.85
Ziv Commando3002
KU-5940.170.45
Mosconi 12 Classic50(7)0*5
Reinfeld 900S129.850.83
SG Compact-7240.752
VF-7S36.370.755

*Gains 0.1 AP from Cutting Shot skill

Secondary

NameDamageAP PercentageHeadshot Multiplier
Signature 405005
J&M Castigo .44900.53
Stryk 74405
SP Model 11800*5
Signature 4035005
Sforza Bison650.753

*Gains 0.1 AP from Cutting Shot skill.

Notes

  • Enemy armor absorbs damage on any part you hit and does NOT have Headshot damage multiplier. AP damage are calculated separately based on AP value and applies headshot damage multiplier if it was a headshot. For reference, a weapon dealing 50 damage with 0.5 AP will deal 50 Damage on armor and 25 damage on health.
  • Armor absorbs last hit before breaking. Overflowing armor damage does not transfer to health/AP damage.
  • Enemies have armor threshold value that subtracts from AP value on weapons.
  • Cutting Shot skill increases AP by 0.1.
  • The AP stats shown are already subtracted by 0.5, which is what Heavy SWAT uses. Shielder ignores an additional 0.5 AP from damage source, dozers can negate all but one weapon’s AP value to 0.
  • SWAT base at 150HP, Light units 70AP and heavy units 170AP.

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Written by PaulTF